Well, I've gotta say, I wasn't expecting that. I had to refrain from giving you straight fives due to laughing so hard. But my objectivity... must.... be.... maintained!
Well, the animation was good, the tweens of the nerd character could probably have been a bit more fluid, but otherwise it was all good. The art style isn't my personal cup of tea, but it works.
My main gripe with this is the lack of sound and music. Perhaps some intermission-style music during the 'What not to do' and 'How hot chicks like it' text parts would've been good, some bar sound effects and dance music during the actual animation, etc.
As it stands though, protected for great justice!
You're right, I am missing many sounds, and i think the bar background music wasn't best or high enough haha. thanks for the tips dude :D
This was pretty amusing, the animation was fluid and the voice acting was good. In several scenes, I felt that a better background would've set the scene well, such as a visible office environment in the background as he comes through the door, but that's just a minor gripe.
My main complaint is the disparity in the voice volumes between the male and female characters; her voice was way too loud in comparison to his voice, but the characters were well acted, and the lip-sync was good.
All in all, I liked it. Keep up the good work!
There really isn't too much to say. It's an eye, and it's crying.
The animation, as you say, is quite fluid (UCWATIDIDTHER), personally I would've put some effort into mixing it up a little, such as animating a periodic blink, perhaps make the tears well up at the bottom with a little more motion. The teardrop itself is probably a little bit too large to me, as well.
So much for not too much to say. But as it stands, I'd say it's been a successful test. Now implement it into something a bit more grandiose ;)
Thanks for a kind review! The tear drop is large because I wanted to be a bit arty, hence huge round eye, but, for the welling up and blinking, yes. I basically ran out of time/will as I'm starting college this Monday and am trying desperately to wrap up as many of my little projects as I can. So, yes, I could have put in more effort there. I'm still pretty proud of it though! It's the first time I've done water and framerates higher than 12fps. :D
As far as a demonstration of an engine goes, this is a rather fun and addictive game. However, I feel as though a few things are definitely missing, key of which is music.
The sounds that you did have were fitting, however I feel that in games like this, background music is equally as important to set the scene, and to keep the players interest. Perhaps also a system which tells the player when the next wave/level of difficulty of enemies has been reached wouldn't go awry, either.
The graphics are passable as they are, and I did like details like power-ups appearing on the player ship when acquired. However, I think a few more power-ups, such as rate-of-fire increase would go a long way, as well as updated graphics.
All in all, I had fun with this. I look forward to seeing more from you in the future!
Simple, challenging, and rather fun. The graphics (or lack thereof) and font give this a very retro-arcade sort of feel which I quite like. The simple gameplay is addictive, to say the least.
My only complaint, and the only thing which could make this better, would be that it needs sound. Some 8-bit music playing in the background and some simple low-fi sound effects would really add to the atmosphere and the retro feel.
All in all, fun! This would make a good iPhone or Android game, I think.
I'll have to experiment with dual-stick on Android.
I don't think I'm done toying with this game. Sound is definitely on the list for a future release.
Honestly, this is a great start to a game, but I really feel that it can be improved in a number of ways.
The graphics have a somewhat cartoony feel to them, which is good in and of itself, however the visuals grated on me with their repetition. For example, all of the levels are the same: soldiers hide behind six tanks in the exact same place for the duration of what could possibly have been a two-hour long battle. Some variation, such as different levels with different enemy hiding spots, and perhaps some civilian targets to avoid (classic shooting-gallery/killhouse style) would have been great.
Probably adding a little depth of field to the world wouldn't have hurt either, being a 'sniper' game, and all, there really wasn't much of a sense of scale. The tanks appeared to have been stacked on top of each other; this really could have used some perspective in my opinion. Although, I did notice that enemies scaled down when the levels got further along.
The gameplay mechanics are nothing new; tried and tested Time Crisis style shooting-'em-up. However one major concern of mine is the lack of a reload; I did notice the ammo counter down the bottom, but reloading was instant, which to me defeats the purpose of having it! Perhaps a type of cover mechanic, similar to the aforementioned Time Crisis, making it necessary to take cover to reload in between clips.
And now, the sound. Well.... there isn't any. This made gameplay rather disconcerting, as I couldn't tell when I was being shot at, when I was taking damage, or even when my shots were connecting other than relying on visual feedback. I would say that before all else, sound should be added. Unless it's just me, but my speakers aren't quite *that* broken (although they do like to be from time to time).
All in all, this is a very promising start to a game, and I wish you the best of luck with it! I look forward to seeing what this becomes.
Slamming along nicely to this. I'd probably recommend investing in a USB interface for the guitars, has kinda a nice 'underground/oldschool demo' feel to it though.
The vocals.... Some of your gutturals were pretty brutal in there. Certainly better than anything I can currently do. In some parts you actually reminded me of Chalky (Psycroptic's old vocalist). But it's a prick of a style to learn.
I liked it all up, brutal stuff. Can't wait to hear more!
Pardon the really late reply, but thanks!
Glad you liked it, when I upload something new, I'll keep linking you in mind.
Ensiferum meets Zelda! Agreed with other reviewers though... far too short, although there is only so much that can be done with a song of this length. That being said, listening to it for the fifth time, and it isn't getting boring, so you've done something right. Fantastic!
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